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The Return of the Learning Games

At the recent Games for Change Festival, Constance Steinkuehler displayed Gartner’s time-honored “hype cycle” and posited that learning games are somewhere on the Slope of Enlightenment (likely closer to the Trough than the Plateau). The Game Based Learning (GBL) space is idiosyncratic and will likely have a unique adoption curve (including multiple hype cycles), but…

Filament Games | Educational Game Developer

Five Years of Game Art

When I was hired here at Filament five years ago, I had a lot to learn. Back then, the first tool I learned was Flash. You remember Adobe Flash, right? In recent times it has put on a new logo and has been masquerading around as “Animate CC” but lo, it is the exact same…

Filament Games | Educational Game Developer

Highlights from a Decade of Learning Games

What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, and correspondingly, a lot has changed about how we design…

Filament Games | Educational Game Developer

Games as Owned Experiences

I’ve just finished reading Tom Bissel’s Extra Lives: Why Video Games Matter, in which Bissel simultaneously lauds games for their benefits and foils them in a following sentence. Even through to its conclusion, there’s never a single moment where the titular statement is followed by a colon and plain answer. Which to me, a gamer…

Filament Games | Educational Game Developer
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