Filament Games Blog

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Let’s Play Credit Climber!

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber, a narrative educational game designed to young people about how credit scores work. To celebrate this momentous occasion, Filament’s own Dan Norton and Brandon Pittser…

red video game controller on a blue background

Exciting Changes to the Filament Games Website

Exciting news – the 2026 Filament Games website overhaul is currently underway! At this very moment, a small legion of marketing gnomes are hard at work writing whimsical, yet restrained copy, approving eye-catching designs, polishing nifty hover states, and building a robust cookie consent management system. I’ve just received their latest dispatch (all is well,…

Knowledge Retention and Training with Serious Games

Organizations often face a persistent adherence gap where learners abandon training before achieving operational competency. High-fidelity game design offers a technical solution to this friction by replacing passive consumption with interactive systems that drive consistent engagement, and more importantly, knowledge retention. By leveraging game mechanics as a delivery vehicle for evidence-based protocols, organizations can optimize…

Exploring Learning-First Games for Corporate Upskilling

Corporate training in 2026 is moving away from passive content consumption toward active, skills-based simulations that drive measurable workforce improvement. We’re calling it now: the days of module box-checking and empty annual certifications are numbered – as organizations face rapid shifts in technical requirements and job roles, traditional e-learning models often fail to provide the…

Patient Adherence and Clinical Outcomes in Digital Therapeutics

We’re getting heady today folks, and for good reason – as we look around at medical learning solutions and impact-oriented medical technologies, we can’t help but notice some changes in the landscape of digital health in 2026. Increasingly, companies (and investors!) are shifting expectations from speculative innovation toward measurable clinical performance. As healthcare providers and…

What’s New in Game-based Learning – February 2026

Much like game-based learning itself, we’re expanding our focus across multiple sectors this month. Across highly various delivery formats, we’re seeing games used to support early literacy, university learning, executive decision-making, and long-horizon policy planning. This month’s examples focus less on novelty and more on function, highlighting how well-designed games make thinking visible, practice repeatable,…

Why Games Work as a Corporate Social Responsibility Format

Games earn sustained attention in ways CSR messaging usually cannot Most CSR initiatives struggle with the same structural problem: they rely on formats that compete poorly for attention. Campaigns, microsites, and short-form educational content assume audiences will pause what they are already doing to absorb a message. Decades of research on digital learning and engagement…

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