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Illustrated portrait of Brandon Pittser.

Brandon Pittser

How to Teach With Games

We spend a lot of time at Filament thinking about the best ways to use games in the classroom – our designers, engineers, and artists are all tirelessly invested in uncovering new ways that games can shine in a formal education setting. By far, our most reliable sources of inspiration are the teachers who are…

Filament Games | Educational Game Developer

Yes, You Are a Gamer

Sometimes video games get a bad rap. As a form of media, they’re often considered unserious, or childish, or any number of other negative descriptors implying that time spent on a video game is time better spent elsewhere. There is a stigma applied to games that is somehow more pointed and dismissive than the hesitations…

Filament Games | Educational Game Developer

Virtual Reality for Learning Games

We’ve talked before about virtual reality and the unique impact it could have on the education space. Now that the HTC Vive and Oculus Rift have both shipped, we asked some of the talented game developers here at the Filament Games studio for their perspectives on how VR might or might not be used in the classroom. Alexander…

Filament Games | Educational Game Developer

Building Creative Practices: Psychological Safety

This is the first piece in an ongoing series about developing skillsets that position you for success in a creative enterprise. Central to my approach is the idea that I’ll explore one concept per article. I’ve gained my perspective directing small marketing teams, wherein skinny resource margins mean that incremental growth is more achievable than…

Filament Games | Educational Game Developer

Incorporating VR into Your Business Strategy

Virtual Reality (VR) is an exciting new technology with a lot of potential, and we’ve spoken to a number of folks who are already exploring ways to augment their businesses with VR. As a technology that provides new modes of interaction and information consumption, VR is highly attractive to corporate trainers, nonprofits with a message,…

Filament Games | Educational Game Developer

Building Creative Practices: Holacracy

The last installment of this Building Creative Practices series talked about employing sound strategies for communication in the context of some common organizational structures and challenging dispositions. Since you’ve all read that article and are at this point colleague-whisperers and conjurers of consensus, I thought today’s installment could focus on an uncommon organizational structure – namely,…

Filament Games | Educational Game Developer
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