Filament Games Blog

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Game-based Learning, Employee Engagement, and Remote Work

In this relatively new era of remote and hybrid work, businesses (much like higher education institutions) are facing an engagement crisis. With employees scattered across different locations, time zones, and home office setups, the traditional tools of team building and motivation fall short. Zoom fatigue, isolation, and disconnect are new workplace buzzwords, and leaders of…

Some Assembly Required is Available Now!

Today’s the day! Some Assembly Required is now available on Meta Quest! 🎉🤖 In this chaotic sandbox game, you’ll construct any robot you can think of, unleashing your creativity to solve hilarious challenges in a whimsical warehouse setting. If you’ve been following our journey, you might recognize this as the Meta Quest version of RoboCo!…

Filament Games Podcast | Season 7 Episode 2 – CES Interview with Tami Bhaumik

Today, we’re bringing you another exciting episode of the Filament Games Podcast, recorded live at CES in Las Vegas! This time, our Chief Partnerships Officer, Jennifer Javornik, engages in a thought-provoking discussion with Tami Bhaumik, Vice President of Civility and Partnerships at Roblox. 🎮: Robot Champions As a driving force behind Roblox’s digital civility initiative,…

Game-based Learning for Medical Training

Picture this: a surgeon, preparing for a complex procedure, is not poring over medical textbooks or reviewing notes. Instead, they’re intently focused on a screen, playing a video game, simulating challenges they may encounter during the operation. It may sound like an unusual pre-op routine, but for Dr. James Rosser Jr. at Beth Israel Hospital…

Filament Games Podcast | Season 7 Episode 1 – CES Interview with Amanda Krisher

In the premiere episode of Season 7 of the Filament Games Podcast, we’re thrilled to bring you an exclusive interview straight from the Consumer Electronics Show (CES) in Las Vegas! CES is the world’s most influential tech event, showcasing groundbreaking technologies and global innovators. It’s where industry leaders unveil their latest releases and boldest breakthroughs.…

Project Roundup: Professional Training Games by Filament Games

Welcome or welcome back to the blog! In today’s project roundup, we’re showcasing some of the most exciting and innovative professional training games we’ve developed. As a leader in game-based learning, we’ve had the privilege of partnering with incredible organizations to create engaging, interactive experiences that drive real-world skill development and knowledge retention.  In this…

Video Game Art and AI

The increasing prevalence of AI in the art world has been nothing short of controversial. From concerns about the role of human artists to questions about ownership and ethics, AI-generated art has sparked passionate debates across creative industries – and the video game industry is no exception. As AI tools become more sophisticated and accessible,…

QA, Games, and AI

Welcome back to our series on AI and its impact on game development at Filament! In previous installments, we’ve explored how AI is changing (or not changing) various aspects of our process, from design to A/V to production. Today, we’re investigating the relationship between quality assurance and AI. Luckily, we recently sat down with Brian…

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