careersgamedevlocalstaffinsights Video Game Events in Wisconsin: A 2020 Calendar Each year our home states hosts a wide variety of gaming events for fans, developers, and academics alike – check out our roundup of 2020’s most anticipated shows!
edtechgamebasedlearninggamedevvr Join the RoboCo Discord + Sign up for Our Closed Alpha Join our dev team in the official RoboCo Discord channel, then find out how you can sign up for the exclusive opportunity to be a RoboCo alpha tester!
adultlearningedtechgamebasedlearninghealthcarek12training What’s New in Game-Based Learning – January 2020 Check out the month’s hottest news stories and announcements from the spheres of educational gaming, games for impact, and AR/VR for learning!
edtechgamebasedlearningpredictionsstaffinsights EdTech Predictions for 2020 A new year has arrived, and it is time to prognosticate! Find out what we predict is in store for the world of edtech in 2020 (and beyond!)
gamedev Roll into the New Year with Our Holiday Minigame! To commemorate the holiday season, our team put together a homemade holiday minigame starring our studio mascot Filabee…
edtechgamebasedlearninggamedevstaffinsights The Value of Working with an Educational Game Developer When it comes to creating high-quality games for learning and impact, there are many advantages that come with working with an educational game developer!
edtechgamebasedlearninggamedev A Look Back at Our 2019 Game Releases We released a TON of incredible educational games throughout 2019 – catch up on all our hottest new releases here!
edtechgamebasedlearninggamedev Let’s Play RoboCo! Get to know the RoboCo team, and get an in-depth look at the sandwich delivery challenge level we brought to PAX West 2019 in our first-ever extended look at RoboCo!
artdesigngamedevstaffinsights Speed Sketch…in 3D! Check out our first-ever speed model – a 3D variant of our popular speed sketch series – from 3D Environment Artist Meg Tyler!
edtechgamebasedlearningstaffinsights Filament Games Highlights from 2019 2019 was a landmark year for our studio. We tackled dozens of new projects, unveiled our most ambitious game yet, and gained countless new colleagues, clients, and friends along the way…