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Building Data Literacy Through Game-Based Agency

Data literacy is a non-negotiable competency for the modern workforce. While our recent update on artificial intelligence and education explored how learners prompt generative models, it’s equally important to address the foundational skills required to evaluate their work. As luck would have it, game-based learning delivers the exact mechanisms needed to build true data fluency.…

Five Great Games for Learning on the Go

Whether you’re commuting to work, waiting for an appointment, or just kinda bored, who can resist the siren’s song of the smartphone? It’s right there, in your hand, like a little window into an endless world of entertainment and dopamine extraction schemes. I know I’m certainly not immune. This is why I’ve started using the…

Why Effective Educational Games Require Friction

Best practices in digital design often prioritize seamless user experiences – intuitive interfaces, frictionless onboarding, and uninterrupted progress are the hallmarks of the modern digital interactive. Yet, a frictionless experience becomes a liability when we shift our focus from software utility to actual human cognition. Smooth, guided tutorials guarantee task completion, but they rarely ensure…

The Latest Findings in AI and Learning – March 2026

Welcome in everyone, it’s time for another monthly roundup of the latest developments in the grand, society-wide technological experiment we call artificial intelligence. This is always an interesting round up to generate because we write them retrospectively for the preceding month, which gives us a chance to try and synthesize the theme of that month…

Let’s Play Credit Climber!

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber, a narrative educational game designed to young people about how credit scores work. To celebrate this momentous occasion, Filament’s own Dan Norton and Brandon Pittser…

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