Founded in 2005, Filament Games is a full-service digital studio that specializes in learning game development on a for-hire basis. We’ve completed over 400 projects since our founding and have worked with some of the biggest names in education – folks like Amazon, Scholastic, Smithsonian, Oculus, National Geographic, PBS, Television Ontario (TVO), McGraw-Hill, and even the US Department of Education.
our approach
empowered partnerships
talent and experience
best practices-based methodology
mature production processes
go-to-market mentality
culture of continuous improvement
academic bonafides
on-demand marketing services
edtech insiders
experts in institutional education
making a learning game
so what’s different about working with an educational game developer?
impact and transfer
A well-made learning game creates an impact—whether the intended impact takes the form of new knowledge, broader empathy, or a fresh perspective. We’ll work with you to hone in on a set of learning objectives and outcomes. We’ll use this to inform everything about the game—the design, the visuals, and the mechanics are tuned to transfer knowledge, behaviors or mindsets to the player.
scaffolding and feedback
Scaffolding is critical to creating the “pleasing frustration” of learning and discovery. Our team balances the challenge of the game to meet each learner at their level, and can even design the game to speed up or slow down depending on the user. On the backend, we pour in a healthy dose of feedback to engage and motivate the player to keep going.
identity in action
In every game, you are asked to be someone – whether that be a war hero, a monkey, or waiter – that works with the narrative of the game. Our game design methodology takes this one step further, equipping learners with an inclusive identity that specifically empowers them to learn and succeed.
design for context
Learning can happen anywhere, and with the current state of technology, so can learning games. We work with our clients to tune the project to its hardware environment, educational use case, target end users, distribution plan, reporting needs, and any other critical consideration.