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Research Roundup: Educational Games and Humanities Learning (Part 2)

It’s been a while since we’ve looked at the latest research surrounding educational games and humanities learning! Welcome to another Research Roundup on the impact of educational games on humanities learning. In our previous post on the topic, we explored studies that showed how games can enhance students’ understanding of art history, U.S. history, language,…

Research Roundup: The Positive Impacts of Game-based Learning

When it comes to game-based learning, there’s a whole lot to love! Game-based learning is a superhero in the K-12 classroom, but it’s also versatile. Adults of any age can productively partake in game-based learning, and professionals of all kinds can use it to boost their skills and careers. In this blog, we’re going to…

Research Roundup: Immersive Learning is the Future

Exciting news, Filamentarians! This March, our VP Jennifer Javornik will be venturing to Austin, Texas, along with some of our friends from FIRST, Museum of Science, and Roblox to join a panel called “Learning in Immersive Experiences is the Future” at SXSW. If you’re headed to SXSW this year, be sure to catch this session…

Research Roundup: Gaming Builds Future-Facing Skills

What do creativity, critical thinking, communication, and collaboration all have in common? They’re all future-facing skills, of course! Beyond these 4 C’s, future-facing skills also include media literacy, problem-solving, leadership, digital citizenship, and more. You may also know them as “21st-century skills,” which, as defined by Education Reform, are a “… broad set of knowledge,…

Research Roundup: K-12 Learners, STEM, and Game-based Learning

It’s been a minute since we last covered research on game-based learning and K-12 students. Whether you’re new to the blog or you’ve been around for a while, you know that here at Filament, we believe playful experiences improve people’s lives, and that video games are an invaluable piece of edtech. We’ll never ask you…

Research Roundup: VR and AR for Learning

We live in an exciting time where playing a video game doesn’t always mean sitting down in front of a computer or TV screen. While a mouse and keyboard, a controller, or a handheld console can provide plenty of opportunities for playful learning, learners from all walks of life can truly immerse themselves in the…

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Research Roundup: Video Gaming for Older Adults

Worldwide, humans are living longer than any point in previous history…and we think that’s pretty awesome!  via GIPHY According to the World Health Association, the world’s population aged 60+ is expected to grow from 900 million to 2 billion by 2050, a remarkable doubling of proportion from 12% to 22%. As a result, a growing…

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