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Filament Games | Educational Game Developer

How to Get Hired at a Game Studio: Working with HR

Hi, I’m Sarah! In addition to making sure the office keeps running, rearranging people’s schedules so that we can make appointments with outside clients, and running the phones, I also operate as on-site HR for Filament Games. I deal with posting jobs, job applications, and constructing offer letters. For all you job seekers out there,…

Filament Games | Educational Game Developer

How to Get Hired at a Game Studio: Game Engineer Edition

One of my responsibilities at Filament is facilitating the hiring process, and I will often be the first person to screen applications. Upon first review, I try to give each applicant 10 minutes of my time. Based on Filament’s structure, I need to evaluate a candidate on the following criteria: Are they capable of building…

Filament Games | Educational Game Developer

Video Games and The Scientific Method

The Mario Method Form a question, create a hypothesis, predict the outcome, test your theory. Sound familiar? You probably recognize these steps as the foundational structure of the scientific method. Human beings have used this simple yet profound process to structure scientific inquiry for hundreds of years, and based on the fact that I’m typing…

Filament Games | Educational Game Developer

Augmented Reality and Training

We’ve been talking a lot about VR lately, but the world of XR content and experiences is wide and inclusive of mixed reality (MR), augmented reality (AR), and more, each with its own set of strengths and applications. MR is a broad term that describes content situated “anywhere between the extrema of the virtuality continuum”[1].…

Filament Games | Educational Game Developer

Appealing to your Buyer with Games: Tips for Educational Publishers

As an educational publisher, you are most likely keeping a close eye on the digital educational publishing landscape and see that game-based learning is an important component of it. Whether you have already implemented game-based learning into your product strategy or are just starting to think about it, I encourage you to visit Digital Game-Based…

Filament Games | Educational Game Developer

Alternative Ways to Teach with Games

Although school districts are implementing new mobile technology at a steady pace and the number of institutions interested in implementing devices is particularly strong, many classrooms in the United States still are not 1:1. If 1:1 isn’t on the horizon for you just yet, have no fear! There are a number of ways to use games…

Filament Games | Educational Game Developer

How to Teach With Games

We spend a lot of time at Filament thinking about the best ways to use games in the classroom – our designers, engineers, and artists are all tirelessly invested in uncovering new ways that games can shine in a formal education setting. By far, our most reliable sources of inspiration are the teachers who are…

Filament Games | Educational Game Developer

Elevating Your 1:1 Initiative: Chromebooks

It’s official. You’ve passed that referendum, approved that budget line item, or received the grant to implement new devices for your district. You’ve debated long and hard, you’ve put your decision through a panel, you’ve surveyed your department leaders and even asked your tech-savvy colleagues. You’ve probably spent more hours than you care to count…

Filament Games | Educational Game Developer

Cool Choices: Game-Based Learning Benefits Adults

Classrooms around the country use game-based learning to improve academic achievement, enhance curriculum, and foster self-guided learning. Numerous recent studies have reinforced the efficacy of game-based learning and the positive impacts it has on the today’s students. What may not be as apparent are the benefits of game-based learning for adults. Keeping in mind that…

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