< Back to Blog luke jayapalan February 13, 2019 // Filament Staff As a Game Designer, Luke works with clients and with Filament’s talented development team to find fun and effective ways to help players learn. Luke loves working on educational games because the wide range of subjects makes every game unique.
artdesignedtechengineeringgamebasedlearninggamedevstaffinsights iCivics Suite Updates: How The Art Evolved Filament Games and iCivics.org have shared a long and prosperous relationship over the years, during which they have created nineteen learning games together. These games have been played in all 50 states by students and educators alike, teaching a wide variety of civics topics from basic American rights and judicial processes to the fundamental structure of…
edtechgamebasedlearninggamedesignk12 What’s New in Game-Based Learning – December 2025 Game-based learning showed its range this month. Several stories focused on how interactive systems support people during moments of strain, whether that strain comes from workplace pressure, academic uncertainty, or the slow work of physical recovery. Other developments are looking to celebrate and foster the creative momentum that emerges when young designers have the right…
edtechgamebasedlearninggamedesigngamedevstaffinsights Accessibility Terms for Game Developers: A WCAG 2.1 AA Glossary Meeting WCAG 2.1 AA standards is a requirement for many game-based learning tools used in schools or public agencies, and compliance is a complex process. Even experienced developers and designers might come across terms like programmatic labeling or pointer cancellation without being clear on what they actually require. Fortunately, we’re here to help! This glossary…