< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
edtechgamebasedlearningk12 Using Digital Games to Teach Real-World Issues (Part 2) Just like books or documentaries, video games can be powerful learning tools, imparting people with knowledge on various real-world issues! In our previous blog of the same title, we discussed how digital games can address three specific global issues: climate change, the refugee crisis, and water scarcity. Today, we’re continuing the conversation on video games…
adultlearningcorporateedtechgamebasedlearningsimulationtrainingvr Virtual Reality in Corporate Training Join us for a closer look at some of the most impressive applications of VR in corporate training we’ve seen to date.
edtechgamebasedlearningk12staffinsightsweb Elevating Your 1:1 Initiative: Chromebooks It’s official. You’ve passed that referendum, approved that budget line item, or received the grant to implement new devices for your district. You’ve debated long and hard, you’ve put your decision through a panel, you’ve surveyed your department leaders and even asked your tech-savvy colleagues. You’ve probably spent more hours than you care to count…