< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
gamebasedlearninggamedesignnatural-sciencescience Get “Outside” with Natural Science Learning Games With a recent rash of intense storms, a gnarly nationwide heat wave, and swarms of 17 year cicadas that not even the secret service can handle, times are tough for nature lovers out there. In fact just this morning my colleague Dan White told me a grim tale of his weekend campsite encounter with scores…
adultlearningcorporateedtechgamebasedlearninghigheredk12trainingvr What’s New in Game-Based Learning – March 2019 Welcome to this month’s iteration of What’s New in Game-Based Learning – your trusted destination for the latest news and updates on all things educational, serious, and AR/VR games for learning! Check out our hand-picked selection of news features, interviews, and articles below, then stay tuned on the Filament Games blog for next month’s featured stories! ⤵ University Students…
edtechgamebasedlearningstaffinsights How AI Changes Learning (Part 2) Welcome to the second part of our in-depth exploration of how AI changes learning. In the previous installment, we talked to CEO Dan White and CTO Alex Stone about the transformative impact of AI on game design. In case you missed part one, you can catch up here. In this follow-up interview, we continue our…