< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
adultlearningedtechgamebasedlearning How Universities are Advancing Game-based Learning Research (Part 1) Previously on the blog, we’ve covered how many universities recognize the potential of video games to reengage students in a post-pandemic landscape. But beyond using games as a teaching tool for their own students, universities are also advancing game-based learning research as a whole, exploring new ways to use games to improve student outcomes and…
edtechgamebasedlearning 5 New Game-based Learning Books Hello, friends of Filament! It’s been a little while since we’ve highlighted game-based learning books here on the blog. While you can educate yourself on all things game-based learning from a variety of resources (many of them free!), from blog posts to videos to news articles, not many are as in-depth and satisfying as physical…
edtechgamebasedlearninggamedesigngamedevk12staffinsights Project Highlight: Aquation from the Smithsonian Institute Learning games are powerful tools for delivering information – whether you’re teaching basic spelling or object-oriented code, learning games are potent experience engines that immerse and engage the learner. There are even some cases where that immersion can be quite literal. Take, for instance, Aquation, the new Freshwater Access Game from the Smithsonian Institute that’s designed to…