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How to Embrace Failure

Dan White wants to talk about failure. Specifically, the way we view failure within the context of education. Many of our educator allies have spoken to us about their sense that sometimes, K-12 education is gripped by a culture of fear that’s driven by standards-based testing regimes and a hierarchy of institutional accountability that can create…

Filament Games | Educational Game Developer

Sid Meier’s Narrative Design: Part One

When discussing–or designing–storytelling in video games, we typically leverage the rhetoric of the storytelling mediums we’re already familiar with: notably, novels and films, a media reference point/anchor that Ian Bogost’s argued against in his provocatively titled and thoughtfully reasoned article, “Video Games are Better Without Stories.” It makes sense – in a way, treating video game…

Filament Games | Educational Game Developer
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