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Augmented Reality in 2019

It’s been a big year for us in virtual reality – with a Webby win and a new PC/VR hybrid title on the way (namely, RoboCo), our VR efforts continue to pay dividends. But what about VR’s weird cousin, augmented reality? It’s been a minute since we’ve checked in on AR, and when I started…

Filament Games | Educational Game Developer

Why You Should Use Unity to Build Your Next Learning Game

Any age, any platform, and any subject – when it comes to creating world-class games for learning and social impact, versatility is key. A vital component underlying this flexibility is our studio-wide adoption of Unity, a cross-platform game engine that we use to develop all of our learning games. In order to better understand the many justifications…

Filament Games | Educational Game Developer

How XR Training Can Help Save Your Business Money

Virtual and augmented reality are poised to radically transform learning and training as we know it. We think so. Others agree. And the research backs us up. But what’s more, according to a new report from interactive entertainment market intelligence firm SuperData Research, businesses who embrace technologies like AR, MR, and VR for training are predicted to save an estimated $13.5 billion dollars…

Filament Games | Educational Game Developer

A Guide to Game-Based Learning at SXSW EDU 2019

Can you believe it? We’re less than one month away from SXSW EDU 2019! (Image source: Giphy) Held each year in Austin, TX from March 4–7, 2019 – the days leading up to famed interactive media, film, and music conference South By Southwest (SXSW) – the future-focused, education-themed event boasts an array of cutting-edge sessions, workshops,…

Filament Games | Educational Game Developer

3 Easy Ways to Bring AR into Your Classroom

Augmented reality is – literally – reshaping the world around us. (Image credit: Giphy) From catching creatures in Pokémon GO to making silly faces with Snapchat and Facebook picture filters, AR has infiltrated the mainstream, with combined hardware and software revenues set to exceed that of VR by the year 2021. As developers of custom-built game-based learning experiences, much…

Filament Games | Educational Game Developer

An Interview with the Team Behind Intel’s Tech Learning Lab

Intel’s Tech Learning Lab multi-city tour launches today, bringing cutting-edge immersive technologies and experiences to students and educators across the country – including our in-development STEM and robotics VR game RoboEngineers. Want to learn more about the initiative? Check out our exclusive interview with the Intel team: Give us an overview of Intel’s exciting Tech Learning…

Filament Games | Educational Game Developer

Meet the Expert: Virtual Reality Artist Adam Blumenthal

We recently connected with Adam Blumenthal, a veteran of the virtual reality space, to discuss the history and future of Virtual Reality. As Brown University’s Virtual Reality Artist-in-Residence and Virtual Reality Professor of Practice, Adam provides a unique and comprehensive perspective on Virtual Reality as a medium. Tell us about yourself. What’s your background? I’ve…

Filament Games | Educational Game Developer
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