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Optimizing Your EdTech Initiative to Maximize Learning Outcomes

Most in EdTech are likely familiar with the SMART Board line of interactive software, whiteboards, and interactive displays – but did you know their parent company conducts EdTech research, too? First unveiled at ISTE 2018, SMART Technologies has released a new study detailing how various approaches to planning, implementing, and using educational technology in schools can affect…

Filament Games | Educational Game Developer

Exploring Ancient Egypt Through Video Games – A Look at Assassin’s Creed Origins’ Discovery Mode

“We are really here to say ‘You know what? Video games can bring more than entertainment.’” – Jean Guesdon, Creative Director – Assassin’s Creed: Origins (2017) For more than a decade, Ubisoft’s Assassin’s Creed series has immersed players in the stories, environments, and histories of settings such as the Italian Renaissance, Imperial China, and more. While the…

Filament Games | Educational Game Developer

Top EdTech Takeaways from ISTE 2018

Dubbed “the epicenter of EdTech,” the annual ISTE conference is a celebration of the world’s most cutting-edge organizations, research, and innovations operating at the fascinating intersection of education and technology. Featuring more than 16,000 attendees, 1,000 sessions, and 600 expo exhibitors spread across 3 days, this year’s show was a massive success (no pun intended). With…

Filament Games | Educational Game Developer

Visit Filament Games at ISTE 2018!

The summer heat has finally arrived, which can only mean one thing: it’s ISTE season! ☀️ This year, we’re amplifying our presence with three unique opportunities to connect and check out our games. In Filament Games’ own Booth #1734, we’ll be offering visitors a chance to be among the first to try an early, in-development version…

Filament Games | Educational Game Developer

How to Avoid Getting Sick at Conferences

With E3 kicking off this week and a slew of exciting EdTech and game-based learning events like ISTE, Games for Change, and Serious Play just around the corner, it’s safe to say that the summer convention season has officially arrived! While attending such trade shows and industry events can be a blast (or tremendously stressful experience,…

Filament Games | Educational Game Developer

Game-Based Learning Applications: CPR Training

The American Heart Association reports that more than 350,000 out-of-hospital cardiac arrests occur each year in the United States, with a mere 12% of afflicted individuals surviving such an event. While survival rates are dramatically increased for those who receive immediate CPR attention from a bystander, the fact remains that less than 1 in 5 American adults…

Filament Games | Educational Game Developer

Remote Collaboration & Telecommunication – Part 2: Navigating the Network

Looking for part 1 of Ethan’s ‘Remote Collaboration & Telecommunication’ blog series? Check it out here! At Filament, we work with clients near and far so remote collaboration and the use of teleconferencing systems is a daily practice. Our meeting rooms are outfitted with webcams, microphones, and conference telephones. As a producer, part of my responsibility…

Filament Games | Educational Game Developer
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