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NASEF and the Rise of Scholastic Esports

Here’s a trivia question for you: what do Starcraft, Super Smash Brothers, League of Legends, Minecraft, Fortnite, and K-12 have to do with eachother? via GIPHY Answer: It’s Esports! Poised to reach a value of $5B by 2028, the global esports market is expanding rapidly, particularly as viewers increasingly looked to their screens for entertainment…

Filament Games | Educational Game Developer

Life After Launch, Part 1: Maintenance Considerations for Your Educational Video Game

If this isn’t your first rodeo contracting with a vendor for software development, you know that one of the “gotchas” software vendors sometimes leave out of their quotes is the cost to maintain your software after launch. Software and technology are constantly evolving (a good thing!), which means the software made today might break in…

Filament Games | Educational Game Developer

Video Games as Therapy

Last time we checked in on the expanding and dynamic intersection of video games and healthcare, we explored whether video games can help treat COVID-19 brain fog, an excellent example of the ways in which the proliferation of medical applications for video games is being driven by the emergent needs of our world. Today we’re…

Filament Games | Educational Game Developer
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