The end of the school year brings a well-deserved break, but learning doesn’t stop when the school doors close for summer! Welcome back to another installment of What’s New in Game-based Learning, a blog series where we round up all the most notable and newsworthy articles on serious games, games for impact, VR and AR…
Filament Games Blog
How Universities are Advancing Game-based Learning Research (Part 2)
Universities are leading the way in researching and advancing new approaches to education, like game-based learning! As industry-leading educational game developers, we are honored to be a part of all sorts of game-based learning projects going on at universities across the US. Together with universities, we are finding creative ways to incorporate game-based learning into…
How Universities are Advancing Game-based Learning Research (Part 1)
Previously on the blog, we’ve covered how many universities recognize the potential of video games to reengage students in a post-pandemic landscape. But beyond using games as a teaching tool for their own students, universities are also advancing game-based learning research as a whole, exploring new ways to use games to improve student outcomes and…
2023 Higher Education Technology Trends
As industry-leading educational game developers, we’re here to keep you up to date on all the latest edtech trends. Since we’re already almost halfway through the year, we wanted to investigate the top higher education technology trends of 2023. As this year unfolds, higher education institutions are continuing to embrace edtech to enhance their operations…
What is the Million Girls Moonshot?
In a world where STEM fields are rapidly growing and changing, it is essential to ensure that everyone has the opportunity to participate and succeed! Unfortunately, for many girls, particularly those from underrepresented communities, access to quality STEM education and career opportunities remain limited. That’s where the Million Girls Moonshot initiative comes in. via Giphy…
VR and AR for Higher Education
Over the past few years in particular, more virtual and augmented reality (VR/AR) technologies have been making their way into education, transforming traditional classrooms into immersive learning environments. Let’s uncover how VR/AR is being used specifically in higher education, including its benefits as well as the challenges faced by institutions implementing this technology. Toto, I…
Research Roundup: Game-based Learning and Higher Education
This month on the blog, we’re investigating all the ways game-based learning and higher education go together. Today, we’ve gathered a collection of studies that explore the use of game-based learning in higher education, within a variety of contexts and subjects. These studies show that educational games can increase student engagement, motivation, and deep learning.…
Student-Created Educational Games (Part 2)
Did you know that games created by college and university students have had a significant impact on the gaming industry since its inception? It goes to show that our community is enriched by the contributions of game designers and developers from all walks of life! In this post, we will take a look at some…
Game-based Learning in Higher Education: A Post-Pandemic Solution
For better and for worse, the pandemic has left its mark on the education system. COVID-19 has transformed the way we learn and teach in higher education. With virtual and hybrid learning becoming the norm, universities are looking for ways to keep students motivated to keep up with their courses in and out of lecture…
What’s New in Game-based Learning – May 2023
Somebody call NSYNC and let them know it’s not gonna be May. As of today, it is May. via Giphy This May, we’re thrilled to present yet another no-strings-attached edition of What’s New in Game-Based Learning! This monthly roundup brings you sizzling news stories, interviews, and announcements from the realm of digital gaming. As educational…