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VR in the K-12 Classroom

A couple of months ago on the blog, we covered all sorts of topics related to virtual reality. We discussed VR in the humanities, recent research related to VR (and AR), excellent educational VR (and AR) games, and even VR’s role in helping older adults live more happy and healthy lives! However, one thing we…

What’s New in Game-based Learning – July 2022

Welcome to July, Filamentarians! We hope that the summer heat isn’t keeping you down, but if you need to cool off with some summer reading, you’re in the right place. It’s time for another segment of our highly anticipated monthly series, What’s New in Game-based Learning! If you happen to be new here and don’t…

Video Games, VR, and Older Adults

Who comes to mind when you picture an esports athlete? How about when you picture someone gaming in a VR headset? Unfortunately, there are still many stereotypes about who is a gamer and what a gamer looks like, so we don’t fault you if you’re picturing a teenage boy! But the truth is, recent data…

VR and the Humanities

Virtual reality is a versatile medium. As you can see in our latest roundup of educational VR (and AR) games, VR runs the gamut from STEM to fine arts education. Just like there are boundless applications for VR in medicine and other fields, there are so many ways VR is taking the humanities to another…

Game-based Learning Resources for Pride Month

Hello, friends of Filament, and happy Pride Month!  Last time we featured game-based learning books on the blog, we covered some recent releases as well as some up-and-coming titles. There are so many resources available to educate yourself on game-based learning and communities of gamers, from blog posts to videos to news articles – but…

Excellent and Educational VR and AR Games

Have you heard about the educational benefits of virtual reality? Whether VR learning takes place in the classroom, in the workplace, or at home, highly immersive games have the power to transport anyone anywhere – building empathy, future-facing skills, and more. And we didn’t forget about augmented reality! Both technologies offer unique learning experiences that…

What’s New in Game-based Learning – June 2022

What time is it? Sure, it’s summertime – but also time for another installment of What’s New in Game-based Learning! In this fabulous round-up of news all about educational games, we revisit the metaverse, learn how esports and VR are changing education as we know it, and more. This June segment of What’s New in…

The Metaverse and Corporate Training

You remember the metaverse, right? Of course you do, it’s one of 2022’s buzziest words! In our post from a little while back called The Metaverse: What It Is, Who’s Making It, and Why It Matters, we noted that The Washington Post defined the term as, “a shared, virtual space that’s persistently online and active,…

QA Best Practices: Games for Adult Learning

This month on the blog, we’re discussing several topics surrounding educational games for adult learning. For today’s blog, we interviewed Brian Czech, the Quality Assurance Manager here at Filament. We asked him how age range impacts the quality assurance process, what clients can expect during the QA process, and more! Read on for a peek…

What’s New in Game-based Learning – May 2022

Happy May, Filamentarians! We’re here to ring in the new month with a sunny new installment of What’s New in Game-based Learning. In the world of educational games for impact, there are always new developments to celebrate. Whether it be advances in assistive technology, AR/VR for learning and training, or another digital breakthrough, each month…

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