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The Art of Designing Games for Impact, Education, and Action (Podcast)

Do video games have a role to play in environmentalism and sustainability efforts? You can find out by listening to our CEO Dan White on the How to Save the World podcast!  Hosted by Katie Patrick, an environmental engineer, designer, and author, this podcast explores what truly motivates people to take action for the planet.…

The Power of Educational Games with Dan White (Podcast)

Do you think science is cool? We know science is cool. That’s why our CEO Dan White recently appeared on PocketLab’s Science is Cool (ScIC) Unplugged podcast! via Giphy Hosted by Dave Bakker, the ScIC Unplugged podcast is “a science podcast for cool teachers.” Dan and Dave’s conversation delves into various topics, including open-ended problem-solving…

CEO Interview: The Future of RoboCo

This interview will get all of the gears in your head turning! ⚙️ We recently had the pleasure of meeting with Dan White, our CEO, to discuss the future of our robotics sandbox game, RoboCo. In this conversation, we delve into the unique features that set RoboCo apart from other robotics-related games in the market,…

What’s New in Game-based Learning – July 2023

We hope you’re enjoying the sizzling days of summer so far. If you’re seeking respite from the scorching summer heat, you’re in the right spot, because here, in this very article, is the coolest game-based learning news of the past month. Welcome to the July edition of our monthly series, What’s New in Game-based Learning! …

The Therapeutic Power of Video Games

In today’s fast-paced and often stressful world, finding effective ways to prioritize our mental health and well-being is not only important, it’s necessary!  via Giphy While video games are often associated with entertainment and leisure, they also possess a remarkable potential for therapeutic benefits. In this post, we’ll delve into the restorative power of video…

What’s New in Game-based Learning – June 2023

The end of the school year brings a well-deserved break, but learning doesn’t stop when the school doors close for summer! Welcome back to another installment of What’s New in Game-based Learning, a blog series where we round up all the most notable and newsworthy articles on serious games, games for impact, VR and AR…

2023 Higher Education Technology Trends

As industry-leading educational game developers, we’re here to keep you up to date on all the latest edtech trends. Since we’re already almost halfway through the year, we wanted to investigate the top higher education technology trends of 2023.  As this year unfolds, higher education institutions are continuing to embrace edtech to enhance their operations…

VR and AR for Higher Education

Over the past few years in particular, more virtual and augmented reality (VR/AR) technologies have been making their way into education, transforming traditional classrooms into immersive learning environments. Let’s uncover how VR/AR is being used specifically in higher education, including its benefits as well as the challenges faced by institutions implementing this technology.  Toto, I…

Student-Created Educational Games (Part 2)

Did you know that games created by college and university students have had a significant impact on the gaming industry since its inception? It goes to show that our community is enriched by the contributions of game designers and developers from all walks of life! In this post, we will take a look at some…

Game-based Learning in Higher Education: A Post-Pandemic Solution

For better and for worse, the pandemic has left its mark on the education system. COVID-19 has transformed the way we learn and teach in higher education. With virtual and hybrid learning becoming the norm, universities are looking for ways to keep students motivated to keep up with their courses in and out of lecture…

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