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Filament Games | Educational Game Developer

GBL Luminary Guest Post: A Logical Journey Through Game-Based Learning

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Jodi Asbell-Clarke – Senior…

Filament Games | Educational Game Developer

GBL Luminary Guest Post: Designing Play Through Interactives, Toys and Games

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Lindsay Grace, Knight Chair…

Filament Games | Educational Game Developer

GBL Luminary Guest Post: Walking with Thoreau – Uncommon Wisdom for Game Designers

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Tracy Fullerton, experimental game…

Filament Games | Educational Game Developer

GBL Luminary Guest Post: Games and Grad School

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Matthew Berland, Professor in…

Filament Games | Educational Game Developer

GBL Luminary Guest Post: Tuning Game-based Learning for Adolescents

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Katie Salen, Professor in…

Game Design with AI

Welcome to the inaugural post of our new series where we discuss artificial intelligence and its impact on game development at large and at our studio! In this game design edition, we include the insights and experiences of Filament Games’ Chief Creative Officer, Dan Norton, as he navigates the intersection of AI and game design.…

Flow, Learning, and Motivation in The Legend of Zelda: Breath of the Wild

Greetings Filamentarians! We’re excited to share something special with you today. In this blog, guest author, Ed.M. and Harvard graduate Dave Kim investigates “Breath of the Wild” and its impact on gaming culture. Read on to explore this popular commercial game’s unique approach to competence, autonomy, and relatedness through the lens of Self-Determination Theory, game-based…

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