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What’s New in Game-based Learning – May 2024

April showers bring May flowers – and a fresh bouquet of game-based learning news! Welcome to another installment of What’s New in Game-based Learning, your monthly roundup of the latest and greatest in educational gaming, serious games, and AR/VR for learning. Whether you’re a seasoned Filamentarian or new to game-based learning, we’ve got something for…

Ways to Integrate AI into Learning Games and Simulations

Unless you’ve been living under a rock for the past couple of years, you’re probably aware that artificial intelligence is transforming the landscape of technology at large, impacting countless industries across the world!  via Giphy When it comes to educational technology, we have unprecedented opportunities to enhance learning experiences with AI. For educational game developers…

What’s New in Game-based Learning – April 2024

Spring is in full bloom, and so is the educational gaming industry! 🌷🌱 As we kick off April, it’s time to dig into the latest and greatest news on learning games, serious games, and AR/VR for learning. From the depths of the ocean to the far reaches of space, educators and game developers are pushing…

Game-based Learning and Creative Writing

If you’re an avid gamer, reader, binge-watcher, or a combination of all three, you’ll know that more and more, people from all walks of life are recognizing and appreciating video games for their unique storytelling merits. One giant example is the record success of The Last of Us season 1, a TV show adapted from…

Game-Based Learning for Art and Art History Education

Are video games and art classrooms an intuitive pairing – or like oil and water? At first glance, video games and art education may seem like unlikely companions. But when we looked further into the combination of pixels and paintings, we found a vibrant, creative nexus with exciting possibilities for learning! Today’s blog will explore…

Filament Games Podcast | Season 6 Episode 8 – Games for Change Festival Interview with Stan Pierre-Louis

What does the future hold for gaming as entertainment and beyond? As President and CEO of the Entertainment Software Association (ESA), this week’s Filament Games Podcast guest Stan Pierre-Louis is a prominent strategic leader of the US video game industry. via Giphy As President and CEO of ESA, he spearheads the organization’s public policy efforts,…

What’s New in Game-based Learning – March 2024

This collection of game-based learning news will make you want to celebrate – like a pot of gold at the end of a rainbow! In case you’re new around here, What’s New in Game-based Learning is a recurring segment on our blog that highlights the latest developments, trends, and innovations surrounding game-based learning. This series…

Filament Games Podcast | Season 6 Episode 5 – Games for Change Festival Interview with Elizabeth Newbury

Ready to explore policy through play? Get ready for another illuminating conversation about serious games on the Filament Games Podcast! Meet Dr. Elizabeth M H Newbury, the visionary behind the Serious Games Initiative at the Wilson Center. As Director, she transforms policy discussions into interactive experiences, using games to engage the public around critical, real-world…

Game Your Way to a Career: Content Creators

Welcome to the final installment of “Game Your Way to a Career.” In this conclusion to our series on video games and 21st century skills, we’re discussing content creators, and how building skills related to content creation can give gamers a leg up in many different career paths! Read on to discover what exactly a…

How Video Games Teach Communication Skills

Communication is a vital skill. Whether you’re at home with family, out with friends, or having discussions at work or school, the ability to convey your ideas, needs, feelings, and thoughts is crucial. There’s many different ways to communicate – from writing an email to body language to signing to speaking – but regardless of…

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