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What’s New in Game-based Learning – June 2022

What time is it? Sure, it’s summertime – but also time for another installment of What’s New in Game-based Learning! In this fabulous round-up of news all about educational games, we revisit the metaverse, learn how esports and VR are changing education as we know it, and more. This June segment of What’s New in…

The Metaverse and Corporate Training

You remember the metaverse, right? Of course you do, it’s one of 2022’s buzziest words! In our post from a little while back called The Metaverse: What It Is, Who’s Making It, and Why It Matters, we noted that The Washington Post defined the term as, “a shared, virtual space that’s persistently online and active,…

QA Best Practices: Games for Adult Learning

This month on the blog, we’re discussing several topics surrounding educational games for adult learning. For today’s blog, we interviewed Brian Czech, the Quality Assurance Manager here at Filament. We asked him how age range impacts the quality assurance process, what clients can expect during the QA process, and more! Read on for a peek…

What’s New in Game-based Learning – May 2022

Happy May, Filamentarians! We’re here to ring in the new month with a sunny new installment of What’s New in Game-based Learning. In the world of educational games for impact, there are always new developments to celebrate. Whether it be advances in assistive technology, AR/VR for learning and training, or another digital breakthrough, each month…

What’s New in Game-based Learning – April 2022

The birds are singing, rain is pitter-pattering against the window, and the Filabee is buzzing around, waiting for flowers to bloom! 🌷🐝 While we wait, how about another installment of What’s New in Game-based Learning? That’s right, your friendly neighborhood educational game developer is here to start April off right, delivering our dear readers the…

Video Games and Mental Health (Part 2)

Over a year ago, we covered the mental health-related potential of video games for clinical treatment, self-care, and advocacy. Since then, more game-based tools for mental health care, treatment, and diagnosis have emerged thanks to the work of researchers, doctors, and other mental health professionals. On platforms from mobile apps to the metaverse, video game…

Filament Games | Educational Game Developer

Educational Games and Internet Safety

Because of the ever-growing, ever-changing, and sometimes nebulous nature of the internet, everyone can benefit from learning about internet safety! We’ve established before why media literacy (an individual’s ability to find, critically analyze, and actively engage with all forms of media) is so important. Media literacy relates to internet safety, but there are some key…

Video Games and Civil Rights Learning

If you read our last post, you know why studying history is so important! As we conclude Black History Month and begin Women’s History Month, there are a lot of historical and present-day figures and events to remember and learn about. Though it probably goes without saying, learning about civil rights should not be regulated…

Filament Games | Educational Game Developer

Game-based Learning Theory and Evidence

So far this month, we’ve covered what game-based learning is and isn’t along with the do’s and don’ts for designing educational games. However, if you’re new to the game-based learning sphere, you may still be wondering: why learning games in the first place? And moreover, why do we dedicate our entire business to educational game…

5 Myths About Game-based Learning

Myths! Rumors! Misconceptions!  Like pretty much everything in this world, game-based learning is not immune to any of the above. But luckily, your favorite friendly educational game developer is here to dispel common game-based learning falsehoods, just for you!  via Giphy Chances are, if you’re new to the subject and have been trying to learn…

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