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Language Acquisition with Video Games

How are your New Year’s Resolutions going so far this year? One of mine was to relearn French, which I haven’t studied since graduating high school. Since I don’t have time right now to go somewhere and take French classes, I’m using game-based learning to brush up on my skills. Et vous pouvez aussi! Even…

Educational Games and the Digital Humanities

Welcome or welcome back to the blog, Filamentarians. Have you ever heard of the digital humanities? If not, never fear – today, we’re going to explore digital humanities and how they interact with our favorite subject of all time, game-based learning!  via Giphy If you like what you read here, be sure to bookmark this…

Constructivism, Constructionism, and Video Games

We should always strive to help students get the most out of their education! Video games serve as solutions to many of the challenges faced in traditional education, whether they are serving as tools for distance learners or keeping students engaged and motivated in the classroom. With their interactive and immersive nature, video games can…

What’s New in Game-based Learning – February 2023

We’re shot through the heart, and game-based learning is to blame. 💘 It gives video games a good name!  Welcome to February, Filamentarians – another segment of your beloved monthly series is here! Here’s a roundup of recent game-based learning news that will melt your icy hearts (which are frozen due to the cold weather…

EdTech Predictions for 2023

Welcome to 2023, FilaFriends! Every January we make a new set of edtech predictions, giving our best guesses as to what this year will hold for our industry. No, we don’t use magic to make our predictions – just our 17 years of experience! If you’re curious about 2023’s edtech trends and hot topics, be…

5 Excellent Educational Games for the Steam Deck

Since its release in February 2022, Valve’s Steam Deck has sold over a million units. In case you’re unfamiliar with the Steam Deck, it’s a handheld device that allows gamers a portable way to enjoy many games that were previously exclusive to the PC. Due to its success this year, we predict that the Steam…

What’s New in Game-based Learning – November 2022

Time to bust out the cornucopia – we have a whole buffet of the latest game-based learning news for you, just in time for November! In case you’re new here, welcome to “What’s New in Game-based Learning.” This is a series where we, your friendly neighborhood educational game developer, keep you up to date on…

21st Century Skills in 2022

The 21st century started on January 1, 2001. From then until now, it’s safe to say that educational technology has evolved significantly in efficiency, scope, and methodology. So when someone in the edtech industry refers to “21st century skills,” what exactly does that mean in 2022? That’s why at Filament, we prefer the term “future-facing…

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