Video Games and Mental Health (Part 2)
Over a year ago, we covered the mental health-related potential of video games for clinical treatment, self-care, and advocacy. Since then, more game-based tools for mental health care, treatment, and diagnosis have emerged thanks to the work of researchers, doctors, and other mental health professionals. On platforms from mobile apps to the metaverse, video game … Continue reading Video Games and Mental Health (Part 2)
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