< Back to Blog srivathsan prakash November 10, 2020 // Filament Staff After moving from design to engineering in college, Srivathsan finally gets to do what he loves at Filament: pull his hair out fixing bugs. Besides game dev, he likes to write rap, get outdoors, travel, and spend time with his favorite people.
adultlearningedtechgamebasedlearning Game-based Learning in Higher Education: A Post-Pandemic Solution For better and for worse, the pandemic has left its mark on the education system. COVID-19 has transformed the way we learn and teach in higher education. With virtual and hybrid learning becoming the norm, universities are looking for ways to keep students motivated to keep up with their courses in and out of lecture…
filamentgamesstaffinsights Resource Roundup: Behind-the-Scenes at Filament Games This month on the blog, we welcomed readers behind the scenes at Filament Games. From insider information to all-star interviews, read on to discover why we love what we do (and how you can join us)! via Giphy Top 10 Reasons to Work at Filament Games 2022 There’s a lot of love about working for…
edtechgamebasedlearninggamedesigngamedevk12staffinsights The Hidden Barriers in Game UI – and How to Spot Them Most educational game developers know the basics of accessibility: add alt text, check contrast ratios, and support keyboard input. But beyond those essentials, there’s a second layer of UI design decisions – subtle, structural, and often invisible to those without firsthand experience of disability. These “hidden barriers” aren’t flashy. They’re baked into everyday assumptions about…