< Back to Blog ray raasch January 24, 2023 // Filament Staff Ray is a passionate learner who transitioned to a team lead role after years of working as a developer in the field of educational technology. As a servant-leader, she strives to inspire and empower each individual to their highest potential.
edtechgamebasedlearninggamedesigngamedev What’s New in Gaming Accessibility and Assistive Technology We’ve covered developments in assistive technology and gaming accessibility previously on the blog, including hardware like the Xbox Adaptive Controller and software like Code Jumper. While accessibility in gaming still has a long way to go, new technology and innovation continue to emerge with each passing day. Here’s a roundup of recent updates and news…
edtechgamebasedlearninghealthcare Video Games and Mental Health Join us for a closer look at a burgeoning field of serious games research: the intersection of video games and mental health.
gamedesigngamedevhowto Budgeting for Success: Identifying and Using the Right Cost Levers in Game Development Many of our clients face tough funding limitations requiring practical trade-offs. However, this doesn’t mean you have to sacrifice your vision outright! In our time in the game-based learning industry, we’ve learned that balancing your aspirations with affordability starts by identifying cost levers – adjustable design choices that influence a project’s overall price. via Giphy…