< Back to Blog megan tran February 13, 2019 // Filament Staff Megan enjoys understanding people’s needs and helping those around her, whether it’s by creating fun and intuitive player experiences, or by collaborating with teammates on design, art, and the weird little technical bits in between.
edtechgamebasedlearninggamedevhowtoresearchstaffinsights SBIR Funding: Dreadfully Wonderful So, you have a brilliant product idea and you think Uncle Sam should fund it. I can’t blame you. Compared to VC money, SBIR funding comes with relatively few strings attached. Most importantly: you don’t have to give up any equity. So what’s the catch? I’m glad you asked! One, the funding rate is low (typically…
adultlearninggamebasedlearningk12 Research Roundup: Game-based Learning and Critical Thinking Skills Let’s illuminate the symbiotic relationship between game-based learning and critical thinking skills! Today, we have a research roundup that does just that. From exploring the nuanced dynamics of student discourse in an 8th-grade social studies classroom to witnessing the immersive impact of digital role-playing games on high school students, each of the following studies contributes…
edtechgamebasedlearningk12 How Game-Based Learning Fosters the “4 Cs” of 21st Century Learning Find out how educational video games can help foster the “4 Cs” of 21st century learning – critical thinking, communication, collaboration, and creativity.