< Back to Blog megan tran February 13, 2019 // Filament Staff Megan enjoys understanding people’s needs and helping those around her, whether it’s by creating fun and intuitive player experiences, or by collaborating with teammates on design, art, and the weird little technical bits in between.
adultlearningcorporateedtechgamebasedlearningstaffinsightstraining Corporate Training Games When Your Organization Isn’t Playful VP Jennifer Javornik outlines a number of strategies for bringing corporate training games to your company…even when your organization isn’t playful!
engineeringgamedevmobilestaffinsightsweb Getting the Most out of HTML5 Quality matters. Your audience does not care about the technology you used to develop your game. The big questions for consumers are: how do I get it, will it run on my device, and is it as good as any other experience I could have on this device. The tough problem for HTML5 is meeting…
gamebasedlearninggamedesign The Do’s and Don’ts of Educational Game Development Do you have an idea for an educational video game that you just can’t get out of your head, but you’re not sure where to start? Are you thinking to yourself, “Surely educational game design isn’t a free-for-all – there must be some best practices out there somewhere?” via Giphy You’re right! And you’re in…