< Back to Blog laura beukema November 4, 2022 // Filament Staff Laura has been designing educational and positive impact games and interactives for over a decade. She loves blending learning and play into new experiences. Her favorite thing about it is exploring such a wide variety of topics!
adultlearningarcorporateedtechgamebasedlearninggamedesigngamedevhowtosimulationstaffinsightstrainingvr Virtual and Augmented Reality for Businesses I’ll admit it. I was a bit of a skeptic when it came to practical corporate uses for Virtual or Augmented Reality. As a marketer I’ve seen countless projects with significant potential fall flat because the focus of using cutting-edge technology isn’t on the purpose behind the project, but the technology itself. Even tech giants…
adultlearningcorporateedtechgamebasedlearninggamedevresearchstaffinsightstraining Building a Case for Game-Based Learning Need help building a case for a game-based learning or training initiative in your organization? VP Jennifer Javornik breaks down a variety of different approaches!
adultlearningedtechgamebasedlearningk12virtual-reality The Future of the Metaverse for Learning In this month’s installment of What’s New in Game-based Learning, we touched on STEMuli, an educational metaverse company that is piloting its programming in Dallas’s first permanently hybrid school for students grades 3-8. In our last post on EdTech predictions for this year, we postulated that due to the need for engaging and connective yet…