< Back to Blog kellie lu April 7, 2022 // Filament Staff Kellie breaks down game genres and reassembles them elegantly. Her player-driven design is informed by backgrounds in psychology and creative writing. She loves world-building, crafting, and games where teammates support each other.
edtechgamebasedlearningk12research What’s New in Game-Based Learning – February 2019 Welcome to What’s New in Game-Based Learning – an all-new monthly series highlighting what’s 🔥HOT🔥 in the world of educational, serious, and AR/VR games for learning! Check out our curated roundup of news features, interviews, and articles below, then stay tuned on the Filament Games blog for next month’s featured stories! ⤵ For Today’s Kids, Playing Nintendo…
engineeringgamebasedlearninggamedesigngamedevproductionstaffinsights Educational Game Development Best Practices: Data Strategy and Confidentiality Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…
edtechgamebasedlearningk12staffinsights Dan White on RoboCo and GBL at Filament Games (Podcast) Have you ever wondered how we design educational games to be both engaging and informative? In a recent episode of University XP’s Experience Points Podcast, our CEO, Dan White, shares his insights on effective, high-quality game-based learning, as well as his journey to founding Filament Games. Hosted by Dr. Dave Eng, Experience Points explores the…