< Back to Blog agnes nantista December 13, 2022 // Filament Staff Agnes is an Animation/Illustration graduate from San José State University. She is always looking to learn new things and improve her work. You can often find her zoomed in on artwork with extreme concentration.
adultlearningarcorporateedtechgamebasedlearningsimulationtraining Augmented Reality in the Workplace What’s the first thing that comes to mind when you imagine the workplace of the future? According to some experts, the future of work is virtual – powered in large part by augmented and mixed reality technologies like Microsoft HoloLens, Magic Leap One, and AR-enabled phones and smart devices. Imagine – you arrive at your…
staffinsights Happy Holidays from Filament Games! 🐾 As another year comes to a close, we’d like to take a moment to thank all of our wonderful friends, fans, and supporters for your continued support of our studio!
engineeringgamebasedlearninggamedesigngamedevproductionstaffinsights Educational Game Development Best Practices: Data Strategy and Confidentiality Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…