Real-Time vs. Turn-Based Mechanics in Learning Games

Hello there! Recently here at Filament Games I was working on a game pitch and the question of “real-time” versus “turn-based” was raised. As per usual, I had strong opinions without any justification, so I thought I would take some time to unpack my feelings about it and share the results with you, the gentle … Continue reading Real-Time vs. Turn-Based Mechanics in Learning Games