FGP2-8: Game Art

July 26, 2016
Kat Shanahan
FGP2-8: Game Art
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This week the very talented Alexander S. Cooney joins us in the studio to talk about his circuitous path to Filament Games and the impact art has on gameplay. We also discuss growing potatoes indoors to protect yourself from zombies, how game designers can get into the heads of their target audience, and The Three Stooges.

Hunky beavers

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As a 3D Artist at Filament, Alexander is responsible for modeling and animating the characters, environments, and effects that populate Filament’s Unity3D-powered projects. Alexander studied film and media at Carleton College prior to joining Filament, where he gained formal training in cinematography, film direction/production, screenwriting, studio art, and motion graphics.

 

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