|
Staff
|
||
Featured StaffErin MehlosFormerly a letters editor of the once-venerable-now-dead Gaming Intelligence Agency, Erin had been out of the business of writing games-related words for some time when Filament found her cartooning in the wild. Her inclusion in the 2005 24 Hour Comics anthology technically makes her an Eisner nominee, but saying so sounds jerky. Her webcomic, Hell's Corners, just doesn't seem to want to die.
|
||
PartnersAlex StoneAlex Stone is a co-founder of Filament Games, with 7 years experience in the Educational Technology industry. Prior to founding Filament, he worked as a software engineer at the Academic ADL Co-Laboratory, developing new technologies for delivering web-based learning content. He holds a BS in Computer Science with a specialization in networking from the University of Wisconsin. Dan NortonDan Norton is a founding partner and Lead Designer at Filament Games. He specializes in crafting educational game design documents and storyboards that originate from learning objectives. He is proud to have designed games about a uniquely broad range of topics, ranging from marine turtle ecology to legal argumentation. His games are multiple time CODiE Nominees and won the 2010 award for Best Educational Game or Simulation. Dan WhiteDan White is CEO at Filament Games, an educational game design and development studio in Madison, WI. Founded in 2005, Filament’s 20 title portfolio includes a diversity of STEM, literacy, and civics education games developed for clients such as National Geographic’s JASON Science and Sandra Day O’Connor’s iCivics. |
||
EmployeesRick HortonRick is responsible for coordinating the efforts of Filament's talented visual artists and ensuring their work is successfully integrated into the larger whole. Rick also serves as a user interface designer, user interface artist, animator, visual effects creator, and level designer. Spencer EvansSpencer Evans is Development Manager at Filament Games. He works with the full development staff to facilitate the production of all ongoing projects. Spencer focuses on increasing client-developer communication and organization by implementing structured agile development processes and schedules. Spencer also serves as Software Engineer and Development Team Lead for multiple game projects. Rebecca RettenmundRebecca received a commercial art degree from Madison Area Technical College in 1994 and returned to MATC to receive an animation degree in 2008. With more than fifteen years experience in the commercial game development industry, Rebecca has worked on such titles as HeXen, HeXen II, Total Annihilation: Kingdoms and Wolfenstein. Rebecca's hobbies include drawing, watching movies and making handcrafted stuffed animals. Fiona ZimmerDespite her mother’s protests to the contrary, everyone knows Fiona Lynn Zimmer was deposited on her alleged “parents” doorstep by visiting ogres in October of 1969. Like any good changeling child, she promptly adjusted to fit her environment: a bohemian household/ writer colony on the borders of Berkeley, CA. Arthur LowHaving lived in every time-zone in the lower 48, Arthur Low set off from his last home state of Wisconsin to attend DigiPen Institute of Technology in Redmond, Washington. Earning a BS in Real-Time Interactive Simulation with a minor in Mathematics, his passions include gameplay prototyping, artificial intelligence and graphics algorithms. Dan TroonDan Troon is the current programming intern extraordinaire at Filament Games. When not working at Filament, he attends the University of Wisconsin - Whitewater, where he is pursuing a degree in Management Computer Systems. Much of his free time is spent designing and programming add-ons for commercial games. Having received some recognition for his work among online game communities, Dan has decided to seek a career in professional game development. Jason FolwarskiJason moved from Wausau to Madison, where he attended MATC while working a horrid third shift job. He graduated in 2008 with a Web Programmer/Analyst degree, and landed an internship to put a swift end to the third shift horror. The position led to longterm employment converting their website to Drupal, after which he found Filament and the two lived happily ever after. He spends every hour not devoted to Filament and/or videogame playing with his wife. Trevor BrownTrevor holds a BA in Biological Pre-Medical Illustration from Iowa State University. Pre-filament, he's been part of an educational game project at the Virtual Reality Applications Lab at ISU, worked as a motion graphics artist at medical animation firm iMed Studios, and founded Pixel Chef Productions, a one-man illustration and animation machine. He's addicted to adventure games, artisan bread, mountain unicycling, and fermenting things. Jason NovickJason Novick, a.k.a The Pixel Savant, is a web developer. A digital iconoclast that specializes in web development, UI design, user experiences and graphic design, he is tasked with helping make sites that enhance game impact. Holly SledgeCPA extraordinaire Holly Sledge graduated UW Madison. She currently lives here in the city with as many chickens as legally possible. |
||
InternsTyler LawTyler Law had awesome experiences at the Minneapois College of Art and Design and with the great guys at IQ Foundry - another Madison web and game development studio - but he's having an equally awesome time at Filament, since games and interactive art have always been loves of his. The sheer adventure of coming to work every day to integrate art into finished, finalized games reminds him of his other great love: treasure hunting. |
||
ContractorsLizard WhiteLizard doesn't know exactly how old she is or even what kind of dog she is (current best guess = doxie + bluetick coonhound), but she DOES know that she was born to serve and protect. After a distinguished military career, Lizard took a job as a Covert Operations Specialist with a private security contractor. |
||
















