Cosmos Chaos
 
 
 
 

Project Description

Cosmos Chaos is a Nintendo DS title designed to improve reading proficiency and vocabulary acquisition among 4th grade students, a demographic known to grapple with the transition from “learning to read” to “reading to learn”. Part adventure game, part RPG, the game's narrative sees the player traverse a variety of otherworldly (literally, in some cases) terrains in search of their faithful dog, Hugo. Mute robots, mad scientists, inflatable animals, and bean-shaped aliens get tossed into the mix and intergalactic chaos ensues. Add a pinch of alliteration and... voila: Cosmos Chaos!

Game feature highlights include: an intensely deep pedagogical model, turn-based robot battles, vocabulary-building minigames, a built-in assessment function, and loads of wacky, lovingly-rendered characters and environments. For more information about Cosmos Chaos, click here!

 
 
 
 

Project Image Gallery

 
 
 
 

Project Video Gallery

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Project Partners

PREL

Honolulu, Hawaii, USA

Pacific Resources for Education and Learning (PREL) is an independent, nonprofit 501(c)(3) corporation that serves the educational community in the U.S.-affiliated Pacific, the continental United States, and countries throughout the world. PREL bridges the gap...

 
 
 
 

Project Dev Blog

Doc Structure is Half the Battle

03 Sep 2009 by Dan Norton

Cosmos Chaos was one of Filament's first projects. We were hired by partners PREL and Aloha Island to offer our expertise, but the actual knowledge exchange among Filament, PREL and AI was happily a two-way street.

 
 
 
 

Project News

Cosmos Chaos: Family Friendly

Wed 21 Jul 2010 - 02:58PM by Erin Mehlos

Parent game-buying resource Family Friendly Videogames.com reviewed Cosmos Chaos last week, a game they'd earlier recognized as a favorite at June's E3 show. They had plenty of...

Cosmos Chaos Evaluation

Tue 15 Jun 2010 - 02:04PM by Erin Mehlos

Some time ago, our partner in Cosmos Chaos crime, Pacific Resources for Education and Learning (PREL), commissioned a study to gauge the impact of playing...