Once Upon an IterationWed 30 Sep 2009 - 10:37AM by Alex Stone
Iterative design was around long before modern software development. In fact, natural evolution provides plenty of evidence of the advantages of this approach. Nature has come up with designs that are more efficient and beautiful than those of the best and brightest scientists.
Tantalize MeMon 13 Jul 2009 - 11:10AM by Reed Cousins
Ever heard the Greek myth of Tantalus? It's about a man whose punishment is to forever sit in a pool of water. Every time he tries to drink from the pool it recedes just out of reach and he is unable to quench his burning thirst. As weird as it sounds, if game developers can do this well they've got a game with real staying power. Role and Identity in GamesThu 21 May 2009 - 05:08PM by Dan Norton
Gregory Weir (of The Majesty of Colors fame) wrote a great post on Game Set Watch about personality in Team Fortress 2. Far Cry 2Thu 21 May 2009 - 04:55PM by Dan White
Far Cry 2 is great when it shoots from the hip, but the majority of the game is structured around a rinse-and-repeat mission structure that is predictable and, at times, laborious. To be clear, it's not the mechanics that get old (with the possible exception of driving). HAWXThu 21 May 2009 - 04:53PM by Dan Norton
I just finished the normal campaign of HAWX. I liked it quite a bit, and I think it has gaming goodness to offer just about everyone who might be interested in a game about planes that shoot things. The draw for me? The A-10 Thunderbolt. Who can deny the might of the Avenger Cannon? OblivionThu 21 May 2009 - 04:52PM by Dan White
Oblivion is a terrific game. It's big and beautiful. On the other hand, it's big and beautiful. Like its predecessor, Oblivion has a tendency to overwhelm. If you're used to walking away from a game with a sense of completion, be prepared to seek counseling. OkamiThu 21 May 2009 - 04:43PM by Dan Norton
The best reason to own a PS2 since Katamari. Delivering an amazing cel-shaded brushed atmosphere combined with traditional Zelda-ish quest and reward structures, Okami is an instant classic. It figures that they would close down the studio immediately afterwards, right? Gah.
Call of Cthulhu: Dark Corners of the EarthThu 21 May 2009 - 04:43PM by Dan White
An interesting hybrid of action and adventure, Call of Cthulhu pits you in the role of a detective in a denigrated 1920s New England town. The puzzles start out relatively palpable but gradually devolve into the realm of insanity, as does your character (in true Lovecraftian form) in response to increasingly horrific incidents. |
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