Over our long track record of creating educational games, we’ve developed some fairly strong opinions about what makes a great game-based learning experience – from mechanics, to learning objectives, to organization, we have a lot of specific ideas about best practices for learning game development.
In this video presented by our Chief Creative Officer Dan Norton, you’ll hear our distilled thoughts on what makes a great learning game, the practical steps we take during design and development, and the core strategies we employ to keep things on track. So grab some popcorn, watch this presentation, and let us know what you think over on our Facebook or Twitter!